Image of Quest to Learn

Electronic Resource

Quest to Learn

Tempat Terbit Cambridge
Penerbit The MIT Press
Tahun Terbit 2010

EB02165K371.3344678 SALTersedia
Judul Seri
-
No. Panggil
371.3344678 SAL
Penerbit
Cambridge : The MIT Press.,
Deskripsi Fisik
-
Bahasa
English
ISBN/ISSN
9780262294171
Klasifikasi
371.3344678
Tipe Isi
text
Tipe Media
computer
Tipe Pembawa
online resource
Edisi
-
Subjek
Info Detail Spesifik
-
Pernyataan Tanggungjawab

The design for Quest to Learn, an innovative school in New York City that offers a ā€œgame-likeā€ approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learnedā€”among other thingsā€”to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.

Daftar KTI di Repository yang mensitasi koleksi ini: