Image of Tempest :geometries of play

Electronic Resource

Tempest :geometries of play

Tempat Terbit Ann Arbor
Penerbit University of Michigan Press
Tahun Terbit 2015

EB04186K794.8 RUG tTersedia
Judul Seri
-
No. Panggil
794.8 RUG t
Penerbit
Ann Arbor : University of Michigan Press.,
Deskripsi Fisik
xi, 154p. " ill.
Bahasa
English
ISBN/ISSN
9780472072699
Klasifikasi
794.8
Tipe Isi
text
Tipe Media
computer
Tipe Pembawa
online resource
Edisi
-
Subjek
Info Detail Spesifik
-
Pernyataan Tanggungjawab

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

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