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Ray Tracing Gems II :Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Marrs, Adam - Nama Orang
Shirley, Peter - Nama Orang
Wald, Ingo - Nama Orang

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You'll Learn:
The latest ray tracing techniques for developing real-time applications in multiple domains
Case studies from developers and studios who have shipped products that use real-time ray tracing.
Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality, animation, and more

Additional Information
Penerbit
California, US : Apress Berkeley
GMD ( General Material Designation )
Electronic Resource
No. Panggil
006.6
RAY
A
006.6 RAY A
ISBN/ISSN9781484271858
Klasifikasi
006.6
Deskripsi Fisik
lvi, 858 p.
Bahasa
English
Edisi
-
Subjek
-
Pernyataan Tanggungjawab
Info Detail Spesifik
-
GMD
Electronic Resource
Tipe Isi
text
Tipe Media
computer
Tipe Pembawa
online resource

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