Collection Details
Ray Tracing Gems II :Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Marrs, Adam - Nama Orang
Shirley, Peter - Nama Orang
Wald, Ingo - Nama Orang
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
The latest ray tracing techniques for developing real-time applications in multiple domains
Case studies from developers and studios who have shipped products that use real-time ray tracing.
Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality, animation, and more
Additional Information
- Penerbit
- California, US : Apress Berkeley (2021)
- GMD ( General Material Designation )
- Electronic Resource
- No. Panggil
-
006.6
RAYA
- ISBN/ISSN9781484271858
- Klasifikasi
- 006.6
- Deskripsi Fisik
- lvi, 858 p.
- Bahasa
- English
- Edisi
- -
- Subjek
- Humans
- Pernyataan Tanggungjawab
- -
- Info Detail Spesifik
- -
- GMD
- Electronic Resource
- Tipe Isi
- text
- Tipe Media
- computer
- Tipe Pembawa
- online resource